Games console most popular way to watch online content on TV screens

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According to research released from Strategy Analytics, the games console has become the most popular device for US consumers to watch online content on their TV screens.

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Anne Tucker Anne Tucker has been in the media and advertising industry since 2001. Currently heading up the research division at Mediatel, she has held roles across the company overseeing data, news and AV. Before joining Mediatel in 2005, she was Research Manager at The Allmond Partnership media agency, having spent several years prior to that in retail and change management.


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According to research released from Strategy Analytics, the games console has become the most popular device for US consumers to watch online content on their TV screens.

While PC remains the dominant screen for online viewing overall, transferring this experience to the big screen is becoming increasingly popular and is a key driver of consumption of filmed entertainment delivered via IP. 15 Million US homes now watch online content via games consoles.

12% of US households use games consoles to watch online content, more than the percentage of US households that connect PCs to TV via HDMI, according to the report from the Strategy Analytics Connected Home Devices (CHD) service, “Multiscreen Connected TV: Assessing Device Usage and Ownership.”

Strategy Analytics found that 65% of US-based weekly Xbox 360 users under the age of 25 access online TV shows and movies primarily via games consoles – even more than they do on desktop or notebook PC screens.

“These findings indicate significant levels of consumer demand for such services. The upcoming Xbox TV launch for the holiday season will demonstrate an expansion of the partnership between the games consoles and the online TV and video industries,” says Jia Wu, Senior Analyst. “Games consoles have already become the key media hub in US households.”

Ed Barton, Director of Digital Media Strategies (DMS) at Strategy Analytics, added, “Device-led digital content services are proliferating in the modern entertainment ecosystem. Both manufacturers and service providers are scrambling to optimize their strategies. Xbox Live content expansion addresses the desires of an increasingly demanding customer base and offers more reasons than ever to use the Microsoft box as opposed to its myriad alternatives.

“Competition will intensify through 2012 as rival opportunities are brought to market.”



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