Advergaming, using games to advertise or promote a product, is thought by large advertisers to perform much better than TV advertising, according to a new report from The Bridge.
Meanwhile, Nielsen Entertainment is predicting that ad spend on brand placement in games will grow from $75 million in 2005 to as much as $1 billion by 2010.
Nielsen Entertainment has also begun measuring the impact of in-game product placement, with The Bridge report pointing out that in the Activision game American Wasteland, Jeep knows that players were shown 3-D images of their vehicles an average of 23 times in 20 minutes.
In addition, 96% of those who recalled seeing the Jeep said that the vehicle fit in well with the game, 51% said that they would recommend Jeep to a friend, and 65% said that they would consider buying one.
The Bridge also notes that with the ability to quantify the video game audience for advertisers, game makers are looking to establish a system where advertisers buy ads in a cost-per-thousand formula similar to the way they buy TV spots.
US Videogame Revenue | ||||
2000 | 2004 | 2008 | Change* | |
Console | $4.1B | $5.89B | $8.04B | 7% |
PC Games | $1.99B | $1.25B | $1.04B | -3% |
Online | $57M | 662M | $3.38B | 52% |
Wireless | 0 | $301M | $2.84B | 82% |
Total | $6.2B | $8.1B | $15.3B | 15% |
*Compounded average growth rate 2004-2008 |
Source: PricewaterhouseCoopers
Meanwhile, a recent report from DFC Intelligence said that the global video game and interactive industry could grow from about $29 billion in 2005 to as much as $44 billion in 2011 (see Video Game Market Could Reach $44 Billion By 2011).