Virgin Media has been confirmed as the sponsor of the next series of reality behemoth Big Brother, taking over the reigns from Carphone Warehouse who dropped their deal following the allegedly racist bullying row (see Carphone Warehouse Hangs Up On Big Brother).Sir Richard’s company will promote its Virgin Mobile brand through the multi-channel sponsorship, with… Continue reading Branson Secures Big Brother Sponsorship
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According to a new study from Harris Interactive, 35% of US adult mobile phone users are willing to accept incentive-based advertisements. Harris says that of these adults, 78% say the best incentive would be cold hard cash, followed by free minutes (63%), free entertainment downloads (eg, ring tones, games; 40%) and discount coupons (40%). The… Continue reading Mobile Ads Becoming More Accepted In US
Sir Richard Branson’s company, Virgin Media, is said to be in secret talks with Channel 4 to sponsor Big Brother, after the news that Carphone Warehouse pulled the plug on their deal.According to reports in the trade press, if the two companies do reach a deal, Virgin Media could gain exclusive access to video-on-demand content,… Continue reading Virgin Media Could Sign Big Brother Deal
Channel 4’s reality behemoth, Big Brother, has lost its £3 million a year Carphone Warehouse sponsorship, after the telecoms giant pulled the plug on the deal following the much publicised racism row.Carphone Warehouse, which has held the sponsorship for three years, pulled all of its sponsorship I-dents from around Celebrity Big Brother in January (see… Continue reading Carphone Warehouse Hangs Up On Big Brother
The number of video game consoles in US television households has expanded by 18.5% since the fourth quarter of 2004, according to a new report from Nielsen Wireless and Interactive Services, a service of The Nielsen Company. In the fourth quarter of 2006 there were 45.7 million homes with video game consoles, representing 41.1% of… Continue reading Number Of Games Consoles In US TV Households Increases
On-portal mobile game revenue grew 61% year on year to $151 million in Q4 2006, according to new research from Telephia. Nearly 17.4 million mobile customers downloaded a mobile game last quarter, up 45% from a total of 12 million downloaders a year ago, says Telephia. On-portal mobile game revenues also account for 74% of… Continue reading Mobile Game Revenue Increases
Mobile TV stands in next to last place, in terms of popularity, among all existing mobile services, according to the Chief Marketing Officer’s Council (CMO). In a forum at last week’s 3GSM World Congress, the CMO revealed that global market penetration for mobile TV currently stands at 7%, behind gambling at 8% but ahead of… Continue reading Lack Of Consumer Interest In Mobile TV
Mobile advertising is set to take off in 2007, according to the US-based Mobile Marketing Association. Speaking at the GSM World Congress, Laura Marriot, executive director of the Mobile Marketing Association, said: “Previously, there were not enough of the right phones and fast networks to support good advertising.” However, according to Marriot that could all… Continue reading Mobile Advertising To Take Off In 2007
The mobile web will herald dramatic growth in revenues in the mobile content and services market, according to a new forecast from Informa Telecoms & Media. Informa says that despite falling average revenues per user for mobile operators, the mobile content and services market will continue to grow dramatically as services and applications reach maturity… Continue reading Mobile Internet To Herald Growth In Content And Service Revenues
New research from comScore Networks reveals that US consumers in the 18-to-24 age bracket view mobile phones as multi-functional accessories and want advanced features and personalisation options. ComScore’s study of wireless consumer segments, the second in a two-part series that analyses trends in the wireless industry, is based on a survey of US consumers who… Continue reading Young US Mobile Users Want Advanced Features
